Equipment

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EquipmentIcon.png

Equipment improves the effectiveness of the tank in combat. Unlike consumables, equipments are one-time cost additions with each having it's own advantage, but they come at a high cost. Equipment availability and costs vary by tank tier, class and nation.

Equipment can only be used on the tank it is installed to. If you want to use it on another tank you need to demount it first. This option is available when clicking the the installed equipment on the garage screen. Demounting removes the item from your tank and sends it to your Depot, making it available for use on another vehicle.

With respect to demounting equipment, two types of equipment need to be distinguished:

  • Removable Equipment that can be demounted at no cost for re-use.
  • Complex Equipment is permanently installed to your tank. This is indicated in game by a padlock on the equipment icon. Demounting complex equipment costs 10 gold, or alternatively it can be destroyed without compensation. Destroyed equipment is lost and cannot be retrieved.
Removable Equipment
Icon Equipment Name Cost (credits) Weight (kg) Description
CamouflageNet.png
Camouflage Net
100,000 100 +25% to the tank's camouflage factor when the tank hull is stationary for 3 seconds.

Highly recommended for Tank Destroyers and many SPGs.
Stereoscope.png
Binocular Telescope
500,000 50 +25% View Range when tank hull is stationary for 3 seconds.

Recommended for Tank Destroyers and passive scouts.
Toolbox.png
Toolbox
500,000 100 +25% Repair speed.

Particularly useful if your crew does not have a high repair skill of their own yet. Most people buy the Toolbox for faster repair of their tank's tracks, which is very important as an immobile tank is easy prey for SPG and sniping tanks.


Complex Equipment
Durability
Icon Equipment Name Cost (credits) Weight (kg) Description
AntifragmentationLining.png
Small Spall Liner
50,000 250 +15% Armor protection from ramming and explosions.

Increases armor thickness by 15% when calculating splash damage from High Explosive (HE) shells (near misses and non-penetrating hits both from tanks and SPGs) or from collisions with other tanks. Has no effect on penetrating hits from HE or other shells. Primarily useful on tanks that are already heavily armored, especially any of the Heavy Tanks with the most armor for their tier.
Medium Spall Liner 200,000 500
Large Spall Liner 500,000 1000
WetCombatPack.png
"Wet" Ammo Rack Class 1
200,000 1% of tank weight +50% Ammo Rack hit points.

Buy this if you feel that your tank is very prone to ammo rack damage and ammo rack explosions.
"Wet" Ammo Rack Class 2 600,000
FilterCyclone.png
Cyclone Filter
500,000 10 +50% Engine hit points.

Buy this if you feel your tank is very prone to engine damage. It's also useful if you like to use a Removed Speed Governor.

Available only for Soviet tanks. Does not include Soviet crewed Lend Lease vehicles.
CarbonDioxide.png
Fill Tanks with CO2
500,000 50 +50% Fuel Tank hit points.

Buy this if you feel that hits to the fuel tank are causing you problems.

Available from tier 6.
EnhancedSuspension.png
Enhanced Springs
20,000 0 +10% Suspension Load Limit and +30% to Suspension hit points (in-game description is incomplete).

A higher load limit does not improve acceleration, traverse rates, or anything else. It just increases the max. weight capacity and can be useful while still using the tank's stock tracks. The more useful aspect of this equipment, which unfortunately does not appear on the in-game description, is the increase to suspension hit points, which makes your tank harder to de-track.

Available on most German and Soviet vehicles. Not available on any American or French vehicles.

Enh. Vickers Suspension 20,000
Enh. Candle Suspension 40,000
Enh. Christie Suspension 80,000
Enh. Torsion Bars 1 t Class 100,000
Enh. Torsion Bars 3 t Class 200,000
Enhanced Levers 200,000
Enh. Longitudinal Torsion Bars 500,000
Enh. Torsion Bars 5+ t Class 500,000
Enh. Belleville Washers 600,000


Performance
Icon Equipment Name Cost (credits) Weight (kg) Description
Rammer.png
Medium-Caliber Tank Gun Rammer
200,000 200 -10% Loading Time.

Highly recommended for every vehicle with a damage dealing role (i.e. everything except pure scout tanks).

Not available for vehicles with Autoloaders.

Medium-Caliber Tank Gun Rammer is available for:

  • All American and German Light Tanks from tier 5
  • The French AMX 40 Light Tank
  • The Soviet T-46 and all Light Tanks from tier 4
  • American Heavy Tanks from tier 5 to tier 6
  • French Heavy Tanks from tier 4 to tier 5
  • The Soviet Churchill Heavy Tank
  • German Tank Destroyers from tier 4 to tier 7
  • American Tank Destroyers from tier 3 to tier 7
  • Soviet Tank Destroyers from tier 3 to tier 6

Large-Caliber Tank Gun Rammer is available for

  • German and American Heavy Tanks from tier 7
  • Soviet Heavy Tanks from tier 5 except the Churchill
  • French Heavy Tanks from tier 6 to tier 7
  • All Tank Destroyers from tier 8

Medium-Caliber Artillery-Shell Rammer is available for:

  • Soviet Self-Propelled Guns up to tier 5
  • All other Self-Propelled Guns up to tier 6

Large-Caliber Artillery-Shell Rammer is available for

  • Soviet Self-Propelled Guns from tier 6
  • All other Self-Propelled Guns from tier 7


Large-Caliber Tank Gun Rammer 500,000 400
Medium-Caliber Artillery Shell Rammer 300,000 300
Large-Caliber Artillery-Shell Rammer 600,000 500
EnhancedAimDrives.png
Enhanced Gun Laying Drive
500,000 100 -9% Aiming Time at all times.

Particularly useful on guns with very long aim times. Highly recommended for Self-Propelled Guns. Use in combination with a Vertical Stabilizer, where available, for maximum aim time reduction.
AimingStabilizer.png
Vertical Stabilizer Mk 1
500,000 100 20% reduction of the Accuracy Penalties. The actual accuracy rating of the gun does not change. In other words, the aiming circle starts out 20% smaller, but the size when fully aimed remains unaffected.

Vertical Stabilizer Mk 1 is for Light and Medium tanks, Vertical Stabilizer Mk 2 is for Heavy tanks.

An excellent piece of equipment for players that prefer offensive play. Use in combination with an Enhanced Gun Laying Drive for maximum aim time reduction. It's equally useful for defensive play when moving from behind cover ("peek-a-boo").

Available for American Lights at tier 5, Mediums at tier 6, and Heavies at tier 7. Available for all nations starting with tier 8.
Vertical Stabilizer Mk 2 600,000 200
CoatedOptics.png
Coated Optics
500,000 0 +10% View Range.

The bonus is applied at all times except when Binoculars are active, making this equipment better suited for aggressive and scouting players.
Grousers.png
Additional Grousers
250,000 1000 -9.1% Terrain Resistance on soft ground and -4.8% Terrain Resistance on average soil.

Available for the following German tanks: Contour-Germany-PzIII A.pngContour-Germany-PzIII.pngContour-Germany-PzIII IV.pngContour-Germany-PzIV.pngContour-Germany-VK3001H.pngContour-Germany-StugIII.pngContour-Germany-JagdPzIV.pngContour-Germany-Sturmpanzer II.pngContour-Germany-Hummel.png


Crew
Icon Equipment Name Cost (credits) Weight (kg) Description
ImprovedVentilation.png
Improved Ventilation Class 1
50,000 100 +5 to role and skill training level percentages for all crew members. This improves most of the operating parameters of your tank. Refer to Battle Mechanics for details.

Not available for open-topped vehicles.
Improved Ventilation Class 2 150,000 150
Improved Ventilation Class 3 600,000 200


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